Loot boxes, or packages of random in-game items that you can purchase for real money, have been popping up a LOT lately. And I do mean a whole lot. While previously reserved for the realm of mobile and free-to-play games, lately it seems like it’s physically impossible for a developer to make a commercially sold online-centric FPS without including some kind of loot box system. “Overwatch”, “Rainbow Six: Siege”, the various “Call of Duty” titles, none seemed to escape unscathed. True, I don’t think that the loot boxes in those games contain any game-changing elements, they tend to be mostly cosmetic items like skins, sprays and taunts. But you know what games DO feature loot boxes with useful items in them? “Assassin’s Creed: Origins”, “Shadow of War” and many other single-player titles that hide weapons and other objects that can actually help you in your game behind a paywall.
Needless to say, gamers were PISSED. I mean, if you’re going to pay £40 or more for a game, it kind of comes with the territory that this is all you’ll need to pay, unless you wish to purchase expansion packs as DLC that feature a substantial amount of additional content. And while it’s somewhat easy to excuse loot boxes in some games that literally have no other source of revenue post-launch (like “Overwatch”, which releases all of its new characters and maps for free), its presence in other games that are perfectly sustainable financially feels a bit insulting. Like, why does “Call of Duty” need loot boxes? There’s a new game coming out every single year, and each game sells additional map packs as DLC post-launch. I believe it’s very safe to say that Activision won’t exactly go bankrupt if they stop selling loot boxes. The same goes for single-player games, where players who pay and players who don’t can have a vastly different experience. It just doesn’t seem fair.
Irate gamers recently created a petition addressed at the Parliament asking to have gambling laws changed to include any and all loot boxes. As you may know, UK gambling laws tend to be rather strict, with any and all officially recognized forms of gambling having to adhere to extreme regulations to the point of near-absurdity. At least two separate, independent bodies are in place to prevent any fraud or wrongdoing whatsoever, and gambling activities are heavily taxed. If loot boxes were, in fact, formally declared as gambling by Parliament, then publishers would be taxed on any loot box-related transactions, games with boxes would automatically receive a PEGI rating of 18+ and the odds of gaining each item from the box would have to be disclosed. It would obviously be a huge step towards either exercising more control over the dreaded business model or just straight up banning it, as it’s not inconceivable to assume that many big publishers simply won’t want to bother with all those regulations in place.
With that said, unfortunately things just weren’t meant to be on that front. Parliament actually denied the proposition in a surprisingly detailed statement, claiming that loot boxes couldn’t actually be considered gambling since the player only receives in-game items rather than actual money. Think about it – the way loot boxes currently are, they function a bit as a blind bag. You know what I’m talking about – when at fairs and such people are selling packages of items for a few pounds. You can’t see what’s in the bags and you need to pick one at random, and the items always end up being cheap trash, but there’s a chance that it COULD have been something cool! No one’s looking at blind bags as gambling, so why are loot boxes considered that? The same goes for the various “mystery box” services that are floating around, like Loot Crate, where you pay a certain amount of cash and then get sent a box of goodies. You don’t know what’s in the box until you open it, and once the boxes have been sent out you can’t get those exact same ones ever again. When you think about it, you’re technically paying money and not knowing what you get out of it, but they’re obviously not gambling.
So I suppose the question is why are loot boxes considered gambling while other completely identical services not thought of as such? I think it all boils down to customer feelings… Which, yeah, I know isn’t exactly the most objective metric, but hear me out. With services like Loot Crate, or Humble’s Monthly feature (which gives you a “blind box” of digital games), there’s only twelve packages a year – one each month. As such, a lot of care goes into making sure that they all make the consumer feel like their purchase was justified, and that they should continue their subscription. The way those types of blind boxes function is pretty passive, since all you need to do is continue your automatic payments and then enjoy your box of goodies every month. But that’s not how loot boxes in games function at all. They’re quite active in their design, meant to make players purchase dozens of them in order to get the item that they want. If a rare item has a drop rate of 1%, a player would need to purchase 100 boxes to have a realistic shot at getting it, which is a far cry from the 12 boxes per month model.
Like it or not, loot boxes aren’t going anywhere – the UK government has hit the gavel and announced that they will not be doing a thing about it, and chances are the US court will follow, if they even care to comment. But I know someone more powerful, someone who can actually make a difference and force loot boxes to go away forever. And that someone is you. Remember online passes? Remember that they were a terrible, anti-consumer idea? The reason why we’re not seeing them today at all is because we collectively put our foot down and said “We will not buy games that treat us like thieves”. And publishers listened. We can make loot boxes go away too. Their main purpose is to bring profit, so… Cut the profit. At the end of the day, it’s as simple as that.

We often like to imagine that some games are timeless. The original “Super Mario Bros”, for example, is timeless – regardless of whether you play it in 1985 or 2025, you’re going to have the exact same experience, and it’s still going to be a great game! It’ll look the same, it’ll play the same, it’s gonna be just as awesome as you remember! Most games, however, aren’t really like that… At all. Like, not even close. Most older games actually look pretty terrible by today’s standards (hell, some even looked terrible by the standards of the time they came out in), or they play pretty poorly, or they’re just not compatible with our modern systems. That’s where remakes come from! Remakes take the outdated games, slap a brand new coat of paint on them and then go “Here, enjoy it the way it’s meant to be played in the 21st century!” That doesn’t mean that there aren’t any bad remakes, or ones that were utterly unnecessary, but for the most part, remakes really help breathe new life into a game, and we’re here to celebrate that! Remember – in this list we’re only going to be talking about official remakes of games! That means no fanmade projects, and no HD collections or remasters! Just remakes! And with that said, this list is far from definitive, I’m just listing three of the most prominent examples in my mind. If you like this article, go and share it with your friends, and maybe I’ll write a sequel! So without further ado, let’s get right into it!
Nintendo isn’t generally known as The Ups and Downs Company, but it should be, because when you think about it, its entire career has been built on ups and downs. After the undeniable down that were the Wii U and the disappointing launch of the New 3DS, though, it seems that we’re finally on the way to another up with the release of “Pokémon GO”, which raised Nintendo’s stocks by an astounding $7.5 billion despite the fact that Nintendo didn’t even make that game. But if you think that was just a one-off success, Nintendo seems determined to prove you wrong, as they just announced yet another product that’s undoubtedly going to bring them buttloads of cash when it launches later this year – a mini-NES console.
It’s no secret at all that I adore online gambling! I mean, all you have to do is look at some of the other posts I’ve made on my itsy bitsy blog and see for yourself! While I do love it, I know that the majority of my audience here cares more about gaming than gambling, and as a result is prone to some rather interesting misconceptions about the whole affair. And as we all learned from 80s cartoons, misconceptions always suck! That’s why I’m here – to clear things up and maybe, just maybe, make you a liiiiittle bit smarter when it comes to the world of online gambling! You ready? Let’s get down to business!
Online gambling can be a lot of fun and, in some cases, profitable as well. The games themselves are quite engaging and entertaining and also very accessible, especially now that you can play most of them on a mobile device, but it’s the added bonus of having the chance to win real money that makes them so popular among people from all walks of life.
Despite what Marvel is trying to tell us, we aren’t living in the age of Ultron (that was more like a week of Ultron anyway) – we’re living in the age of Apple, the age of Samsung, the age of LG, the age of insert mobile phone manufacturer here (and no, the age of BlackBerry was never a thing and will never be a thing, let it go). We’ve evolved into a sci-fi society which literally can not function without our phones by our sides. Think about it – the idea of a world where everybody owns a device for instant communication which also contains the entirety of information currently known to humanity as a whole wouldn’t be out of place in, say, “Minority Report” (hell, that movie already predicted tablets and touch-screen technology anyway, but that’s another subject entirely). What my needlessly complicated brain is trying to say is that, in 2015, we’ve grown way too attached to our phones, and with good reason – there isn’t a single thing you can’t do from that tiny device in your pocket.
I didn’t really start playing videogames until I was 18 years old. I have mixed feelings about that – on one hand, I deeply regret letting them influence my childhood. Reading stories from people who cried at “Final Fantasy” and felt inspired to be braver by “The Legend of Zelda” is always a treat, and I really do feel disdain for the fact that I don’t have any such stories related to games. But on the other hand, at least I was never given the obligatory “games make you dumb” speech that has been a staple of parents everywhere for over 30 years now. We all know how it goes, even those of us who have never personally heard it – “Why are you wasting your time with those stupid games, they’ll never teach you anything, it’s just nonsense, go read a book or something!” Of course, most of us rightfully dismissed these notions as being ridiculous… But was there more to them than we thought? Maybe. Or maybe not. It’s complicated.
If you’re anything like me, then you just couldn’t read the two sentences above without singing them, at least in your mind. 2007’s “Portal” was, and still is, one of the greatest games ever made. It had a fun little story spearheaded by what would become one of the most iconic, well-written characters in gaming history, a core mechanic that is a bit hard to explain, but is immediately comprehensible when seen in action, and some of the most well-crafted and intelligent puzzles in any game that always manage to tickle the player’s brain in just the right way without ever getting so difficult that they’re frustrating. And who can forget the wonderful Jonathan Coulton song that ended it all? A truly brilliant experience on practically every single level! So when I made the decision to start my own/online magazine about gaming, to me, there was no better name than “Portal”. Say hello to Portal Games Magazine!